ALL SUBMISSIONS ARE LEGAL
ADULT LEGAL TECHNIQUES


ADULT ILLEGAL TECHNIQUES
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Eye level down Slamming is allowed only if you are locked in a submission. (If your opponent lets go of the submission while you are about to slam you must let go of the slam).
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No spiking your opponent on their head while attempting a takedown
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No spiking your opponent’s head when opponent is on your back
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No striking of any kind
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No eye gouging or fish hooking
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No grabbing the ears
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No hair pulling
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No holding of less than 4 fingers or less than 5 toes
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No thumbing
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No scratching and pinching
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No punching of any kind
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No biting
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No squeezing or putting pressure on the groin area
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No slippery substances allowed on body or clothing
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No T-Shirt or shorts with pockets.

SUPER FIGHTS No-Gi & Gi DURATION:
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Purple Belt and Up: 8-minute rounds
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Blue Belt: 6-minute rounds
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Masters Division: 6-minute rounds
GET DOWN RULE:
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Blue Belt & Masters: If no takedown occurs within 2 minutes, the Get Down Rule is applied.
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Purple Belt: If no takedown occurs within 3 minutes, the Get Down Rule is applied.
PROCEDURE:
A coin flip determines the position. Competitors restart in a sit-up guard/butterfly guard position with the bottom competitor holding double under hooks and their head on either shoulder of the top competitor.
COMBAT JIU-JITSU:
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Match Duration: 10 minutes
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GET DOWN RULE: If no takedown occurs within 3 minutes, the Get Down Rule is applied.
PROCEDURE:
A coin flip determines the position. Competitors restart in a sit-up guard/butterfly guard position with the bottom competitor holding double under hooks and their head on either shoulder of the top competitor.
BRACKET CHAMPIONSHIPS:
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Match Duration: 6-minute rounds
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Finals Overtime: 4-minute round
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No Close-Outs: Teammates will be placed on the same side of the bracket to ensure a fair and entertaining competition.
GET DOWN RULE:
If no takedown occurs within 2 minutes, the Get Down Rule is applied.
PROCEDURE:
A coin flip determines the position. Competitors restart in a sit-up guard/butterfly guard position with the bottom competitor holding double underhooks and their head on either shoulder of the top competitor.
ADULT MATCH LIMITS
ADULT PENALTIES
(NEGATIVE POINTS)
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2 Stalling calls per match will be a disqualification. Each stalling will have a verbal warning.
JUDGES DECISION
In a judging process centered solely on submission attempts, three judges carefully assess the attempts made by participants and base their decisions on the quality, quantity, and execution of these submissions.

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Armbar
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Rear naked choke
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Kimura
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Americana
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Triangle
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Pulling head triangles
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Arm triangles
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Chokes
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Omoplatas
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Buggy Chokes
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Darce
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Anaconda
KIDS LEGAL TECHNIQUES


KIDS ILLEGAL TECHNIQUES
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Submission techniques stretching legs apart
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Choke with spinal lock
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Straight foot lock
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Forearm choke using the sleeve (Ezequiel choke)
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Frontal guillotine choke
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Lock inside the closed guard with legs compressing kidneys or ribs
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Wrist lock
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Single leg takedown while the attacking athlete has his head outside his opponents body.(**)
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Bicep slicer
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Calf slicer
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Knee bar
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Toe hold
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Heel hook
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Locks twisting the knees.
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Knee Reaping
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In straight foot lock, turning in the direction of foot not under attack. In toe hold, applying outward pressure on the foot
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Slam
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Spinal lock without choke
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Scissor Takedown
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Bending fingers backwards
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Grab the opponent's belt and throw him to the floor on his head when defending a single leg situation while his opponent's head is on the outside of his body.
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Suplex takedown technique, landing with the opponent’s head or neck on the ground.

KIDS
SUB ONLY
4 minute rounds.
No over time.
If no SUBMISSION, it will be Judges decision.
GI UNIFORM


GI LEGAL TECHNIQUE
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Toe holds
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Knee bars
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Inside sankaku (honey hole)
GI ILLEGAL TECHNIQUE
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Heel Hooks
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Reaping
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Attacking towards the locked leg when in an inside sankaku (honey hole) position
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In an instance where one athlete reaps across the belly button line, the match will be stopped and restarted in the last controlled position. No disqualification will occur.
WEIGH INS
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Competitors will be weighing in with the GI.