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RULES & REGULATIONS
White Lion Promotions

ADULTS

ALL SUBMISSIONS ARE LEGAL

ADULT LEGAL TECHNIQUES

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ADULT ILLEGAL TECHNIQUES

  • Slamming is allowed only if you are locked in a submission. (If your opponent lets go of the submission while you are about to slam you must let go of the slam).

  • No spiking your opponent on their head while attempting a takedown

  • No spiking your opponent’s head when opponent is on your back

  • No striking of any kind

  • No eye gouging or fish hooking

  • No grabbing the ears

  • No hair pulling

  • No holding of less than 4 fingers or less than 5 toes

  • No thumbing

  • No scratching and pinching

  • No punching of any kind

  • No biting

  • No squeezing or putting pressure on the groin area

  • No slippery substances allowed on body or clothing

  • No use holding of the T-Shirt or shorts

ADULT PENALTIES
(NEGATIVE POINTS)

  • Stalling

  • Penalties and the competitor with the most penalties will not get to choose situational in O.T. The referee will give the option to the competitor with the less penalties or no penalties. 

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SUPER FIGHTS For Nogi & Gi 

  • Purple belt and up: 8 mins / with 2 mins EBI style overtime 

  • Blue belt: 6 mins / with 2 mins EBI style overtime  

COMBAT JIU JITSU
  • 10 minutes  / with 2 mins EBI style overtime  

  • Get down rule 

 

BRACKET CHAMPIONSHIPS
  • 8 mins rounds  / with 2 mins EBI style overtime.

  • Finals: Go to 3 rounds of EBI style overtime. 

  • No close outs: Teammates will be on the same sides of the bracket, we want a fair and entertaining event.  
     

Ways a Match can be Won:
  • Win via submission victory within regulation time

  • Win in overtime: Victory by submission

ADULT MATCH LIMITS

EBI STYLE OVERTIME

OVERTIME

TIME LIMITS

There is a 2 min time limit in overtime rounds.

Any match whose regulation match time ends without a draw immediately moves into overtime.

Based on athlete aggression and submission minded attacks the referee will choose a competitor to choose Offense or Defense at the beginning of the 1st OT Round.

In Overtime there are two positions available to attack and defend from.

BACK CONTROL

WITH 

SEATBELT GRIP

Competitors will begin in a seated back control position upright with both hooks and a seat belt grip. The opponent may have their hands in place on the seat belt grip and chin tucked before the ref begins the round.

SPIDERWEB OR

ARM BAR POSITION

Each position must have arms hooked, crook of elbow to crook of elbow. The opponent defending the position may have their arms in any defense configuration they desire. Below are samples of each position. 

During the overtime rounds opponents are trying to submit or escape as fast as possible. Both opponents will have a chance to submit their opponent from a dead zone of their choosing or escape the deadzone their opponent chooses. The opponent who obtains a submission or the fastest escape in the Overtime round wins the match.

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ADULTS
  • Armbar

  • Rear naked choke

  • Kimura

  • Americana

  • Triangle

  • Arm triangles

KIDS LEGAL TECHNIQUES

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KIDS ILLEGAL TECHNIQUES

  • Submission techniques stretching legs apart

  • Choke with spinal lock

  • Straight foot lock

  • Forearm choke using the sleeve (Ezequiel choke)

  • Frontal guillotine choke

  • Omoplata

  • Triangle (pulling head)

  • Lock inside the closed guard with legs compressing kidneys or ribs

  • Wrist lock

  • Single leg takedown while the attacking athlete has his head outside his opponents body.(**)

  • Bicep slicer

  • Calf slicer

  • Knee bar

  • Toe hold

  • Heel hook

  • Locks twisting the knees.

  • Knee Reaping

  • In straight foot lock, turning in the direction of foot not under attack. In toe hold, applying outward pressure on the foot

  • Slam

  • Spinal lock without choke

  • Scissor Takedown

  • Bending fingers backwards

  • Grab the opponent's belt and throw him to the floor on his head when defending a single leg situation while his opponent's head is on the outside of his body.

  • Suplex takedown technique, landing with the opponent’s head or neck on the ground.

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KIDS POINTS
2 (TWO) POINTS 

Takedown, sweep, and knee on belly.

3 (THREE) POINTS
Guard pass.

 

4 (FOUR) POINTS
Mount and back control.
 
No advantages.
No over time.
If no points refs decision.

GI UNIFORM

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KIDS
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GI LEGAL TECHNIQUE
  • Toe holds

  • Knee bars

  • Inside sankaku (honey hole) 

 

GI ILLEGAL TECHNIQUE
  • Heel Hooks 

  • Reaping 

  • Attacking towards the locked leg when in an inside sankaku (honey hole) position


In an instance where one athlete reaps across the belly button line, the match will be stopped and restarted in the last controlled position. No disqualification will occur.

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